Basic Spellcasting


Spellcasting is one of the core mechanics in D&D 5e. Here's what you need to know to get started:

Spell Slots


Spellcasters have a limited number of spell slots they can use to cast spells. These slots are divided into levels (1st through 9th), and are refreshed after a long rest.

Higher-level slots can be used to cast lower-level spells with enhanced effects, known as "casting at a higher level."

Spell Components


Spells require different components to cast:

Component Details


Understanding spell components is crucial for spellcasting:

Ritual Casting


Some spells can be cast as rituals if they have the ritual tag:

Casting Time


Spells have different casting times:

Spell Save DC


Your spell save DC determines how hard it is for targets to resist your spells:

Spell Save DC = 8 + Proficiency bonus + Spellcasting ability modifier

Spell Attack Bonus


When making a spell attack, add this bonus to your d20 roll:

Spell Attack Bonus = Proficiency bonus + Spellcasting ability modifier

Concentration


Some spells require concentration to maintain their effects:

Spellcasting Ability


Different classes use different abilities for spellcasting:

Schools of Spellcasting


Spells in D&D 5e are categorized by their primary effects:

Each school specializes in different effects, and some spellcasters like Wizards can specialize in specific schools.

Spell Reference


For a comprehensive list of available spells and their descriptions, check out our Spell List.